This is my personal project where I start from scratch to render.
I modeled everything on ZBrush. I exported displacement maps (ZDISP) that I will combine with the height maps from Substance Painter to have more details (with other micro details with procedural nodes in maya) so I have 3 levels of details.
All texture maps are in 4K.
All the technical parts (UV, Rig, Skin, Anim, Rendering, etc.) were done in Maya.
I did the animation by hand
The rendering was done with Redshift.
This project lasted a little more than 2 months working evenings of week (but not every evenings :) ) between 1 to 3 hours.
Animation
Animation AO
Turnaround
CloseUp Turnaround
animation breakdown